Saturday, June 21, 2003


  • THE THING: This movie: Light of My Eyes.
  • THE HAIKU REVIEW:
          A chauffeur and a
              single-mom-frozen-food-store-
                  owner; their lives entwined.
  • THE FULL REVIEW:
    This is one of the movies I have received as part of a membership to Film Movement. It's a nifty little movie club, of sorts, in which you get a new, independent or foreign film each month. This is the fifth I've gotten, and they have all been pretty cool.

    Light of My Eyes is an Italian love story. It starts with a chauffeur (Antonio), on his way home late at night almost running over a small girl (Lisa) in the street. She is not hurt, and he finds out that she lives with her mother (Maria) who owns a store down the street. Antonio starts to follow them (in a slightly creepy way!); he seems just entranced by this woman. He tries to begin a relationship with her, and she seems to want that, too, at first. But she is too worried about all of the baggage she is bringing -- single mom, financial problems, emotional problems -- so she lets him know that she has no feelings for him.

    Antonio is not easily daunted. He gets himself involved in her financial situation, and tries to relieve some of the problems without her knowing. In doing so, he ruins his career, and is now involved in some pretty shady deals.

    Throughout the movie, there is narrative from a sci-fi book (I'm not sure which it is! If you know, let me know!), that is being read. I couldn't quite see the tie-in, but I'm sure it was supposed to relate to the story somehow. It was just rather odd.

    And it ended way too abruptly. there were some loose ends that I am curious about...

    I guess he was just leaving room for Light Of My Eyes 2!!

Final Score on the Chris Worth Scale: $7.75... a good solid movie. There was a couple things that were odd or bothersome (besides the fact that it was subtitled... which always makes me feel like I am missing the movie as I read the dialog!), but I'm really glad I got to see this creative and interesting film.

  • THE THING: This movie: Hit Me.
  • THE HAIKU REVIEW:
          A small time bellhop
              gets a chance at the big time,
                  but gets in too deep.
  • THE FULL REVIEW:

    I headed out for the Easy Video looking to find a film I had never heard of before. I was in the mood to see something that I would not otherwise have seen.

    Hit Me was on the wall, and it had a picture of WIlliam H Macy on the cover. He's usually a pretty cool fellow. He does nifty movies, and does a good job in them, so I thought I'd check this one out.

    Not that it should matter, but he was in the movie for about seventeen seconds! I shouldn't care, but he was on the cover! His character didn't even have a name!! He was just "Policeman" in the credits.

    Well, now that my little annoyance has been vented, let's talk about the movie.

    The main character is a bellhop named Sonny, who is taking care of his brother, Leroy, who has some sort of mental disability. The bellhop job apparently doesn't quite make ends meet, so Sonny helps to get more money by doing some little illegal things -- an example: he steals VCRs from the hotel and sells them. He seems to be involved in some other dealings, for which he gets beat up, but those aren't really explained. It seemed obvious that it was small stuff, though.

    Turns out that there will be a high stakes poker game at the hotel. An ex-co-worker comes to Sonny and explains how they are going to rip it off, and they need his help. All the money from the game will actually be stored in the safe deposit boxes of the hotel. In total, there will be $700,000, and 10 percent of it is his if he helps out. He debates it a while, but then it gets turned into an offer he can't refuse, and now he's part of it.

    Of course, as most heist movies go, things go wrong, people get killed, and a bunch of double-crossing occurs. The movie is done well, and is much less confusing than I usually find these things. There is some slow pacing at times, but for the most part it is nicely constructed.

    I found Sonny (Elias Koteas) to be a little over-acted. There was some pretty emotionally outbursts that didn't seem to be caused by as much stress as the plot suggested. But, he was supposed to be sort of at the end of his rope, which helped to drive him into his current situation... so maybe it was acted as directed.

    Anyway, it was a decent movie. I would recommend it for a night of viewing a film that you wouldn't otherwise pick up.

    One lesson learned from the movie -- if you're going to be involved in a big-time heist, especially if you are planning on ripping off a major gangster, you really need to be able to lie...

    - "Sonny, where's the cash?"
    - "I don't have it!"
    - "Sonny... where's the cash?"
    - "It's right over there."

    That happened a couple times -- it was almost funny, and I don't think it was supposed to be.


Final Score on the Chris Worth Scale: $3.85, which is more than I spent on the rental, so I got my money's worth! It turned out to be exactly what I had set out to find.

Thursday, June 19, 2003


  • THE THING: The game called Grave Robbers from Outer Space!
  • THE HAIKU REVIEW:
          A sci/fi, horror,
              sic your monsters on others,
                  B-movie card game.
  • THE FULL REVIEW:

    "It's more fun than blowing up the Earth for it's own good!"
          -- Gort

    Have you ever sat around with friends saying, "Hey, we should get an old video camera and make a cheap horror movie!"? Of course you have! Some of you have even done it!

    Well, a less expensive, less permanent way to go about that is to play Grave Robbers From Outer Space. The concept is a little suspect, but here's the point -- each person sets up a movie set with a Location (The Cabin in the Woods, The House by the Cemetery, for example), and some Characters in their movie (Spoiled Little Rich Girl, Skippy the Wonder Dog, Nymphomaniac Cheerleader, Bookish Girl with No Boyfriend, and my personal favorite, The Guy Everyone Knows Will Get Killed). You can give props to your characters (for the most part), like Axes and Rifles and Flamethrowers and Chainsaws ("Groovy!") -- characters like Skippy the Wonder Dog can't carry props (prominently explained on the card). You can even give a character a First Aid Kit or a Flashlight to help them out.

    "Help them out against WHAT?!" I hear you screaming! Well. I am glad you asked.

    You set monsters loose amidst the opposing players' movie sets. Each of the characters, locations, and props have a defense rating -- adding up all their defenses tells how well they will fare against the monster which will be set loose in their neighborhood... creatures like The Gym Teacher, Masked Stalker, Subterranean Cannibals, Say - Is That A Tentacle?, I Was a Teenage Werewolf, and, certainly the best, Space Mimic From Uranus. Each creature has an attack rating -- if it beats the defense rating of the movie upon which it was set loose -- well, somebody didn't make it... a charcter dies and is removed.

    There are Special Effects which can be played at any time and that really stirs things up... things like "They Found the Fuse Box!", "Hey, What's Behind This Door?", "What Do You Mean There's No Way Out?", "Good God, They're Radioactive!", "Too Stupid to Live", and "Only the Virgin Survives" all have instant effects, modifying the action. Some just take out a person quickly, some change defense or attack strength of certain characters or monsters, and at least one allows you to force someone to get you something from the kitchen.

    There is a lot of variety in the 120 card deck. All the cards are funny; all have 'flavor text' that adds to the humor. Some of the cards have MULTIPLE uses -- The character "Mom" for example can be used as a defense character that gets stronger the more kids she has around, or used as a Psycho Killer monster with an attack strength of 7, instead. It's kind of funny, either way, really.

    You play through the deck, or until someone plays a "Roll the Credits" card. At that point, you count up the number of defense points left in your ravaged movie set. The most points wins. It's pretty starightforward. There's some strategy, some creativity (the cards can be combined in some funky ways), lots of choices, lots of luck, and lots of laughs.

    It's for 2 to 6 players. A game takes 20 to 40 minutes.

    The only complaint I have is that, for the few times I played it, the deck seemed heavily weighted with Special Effect cards. I wish there were more Character cards -- I got beat down pretty bad for a bunch of turns and couldn't get a character card at all. And then, you put ONE down, and he gets beat up pretty quickly. But if you play it enough, a better balance might reveal itself. It's not a one-time-only kind of game -- you'll want to play it a lot.

    What might help, AND, if you get too sick of the cards in this deck, they released an expansion set, of sorts... Cannibal Pygmies in the Jungle of Doom is 120 MORE cards. That deck can be played independently, or you can combine the two decks for a 240 card campy-movie double-feature, of sorts.



  • THE THING: The game called Knights.
  • THE HAIKU REVIEW:
          A card and dice game.
              You must have some strategy,
                  and plenty of luck.
  • THE FULL REVIEW:
    Knights is a game by a wonderful company called Rio Grande Games. I've only played Knights a couple of times, and I'm still trying to pull together all the strategy, but it seems like a pretty decent game, with a couple fringes of frustration...

    Basically, each card has some dice on top of it, telling you what dice roll you have to beat to earn the card. I just flipped up a castle card that has dice showing: 4, 4, 4, and 3 on top. THAT MEANS: You have to beat the "poker hand" of three fours, and a high card of three. So, if you roll three 5's -- that beats three 4's; you get the card. If you roll a PAIR of fives, and nothing else really, you DON'T get the card -- a pair doesn't beat three of a kind.

    You are allowed to reroll, Yahtzee style, up to three times, to try to improve your hand. HOWEVER: Sixes are BAD in this game. A six counts as NOTHING. AND if you roll a six, you have to set that die aside, and you can't reroll it. You start the game trying to earn castles, and later tournaments happen, where you roll against other players. Also, later in the game you can try to take castles away from other players by beating their dice rolls. There are cards you can get and use to improve your rolls, or make cards easier to obtain.

    They also included 5 'blank' card to make up your own new helper cards to the game!

    IF you like dice games like Yahtzee or Farkel, or even Pass the Pigs, you'll probably enjoy this, as well. Sometimes, though, just like in those games, the dice just seems to be against you, and it can get frustrating.

    Knights is for 2-6 players, and a game takes between 20 and 40 minutes.


    BY THE WAY: Rio Grande Games makes some amazing games. One is called Carcassonne, which won all sorts of awards, and has expansion packs and new versions. It's one of my favorites.

    There's a strategy card game called The Gnumies, which is an odd bidding game with some insane strategy involved. Points go up VERY quickly for pairs and triples, etc. of cards, so cards which are worth 1 or 2 points at the beginning of a game can become 50 or 100 real quick.

    And they have a bunch of two players games. Lost Cities is quite easy to learn, has beautifully drawn oversized cards, and is possibly my favorite 2-player card game.

    Lastly, I will mention another 2 player game they have called: Hera and Zeus. I kept reading wonderful reviews of this game, suggesting it was the next step for players of Lost Cities. People LOVED this game. I got it, and the directions seemed incomprehensible. We tried to play it a bunch of times, but it was just too convoluted and odd to figure out. Then, one day I was determined. We played a few hands and started to get the knack. It's actually a VERY wild game! It takes some getting used to, but it's worth a long look.



  • THE THING: The game called Blink
  • THE HAIKU REVIEW:
          It's really quite fast.
              Sort of like Uno on crack.
                  Easy and crazy.
  • THE FULL REVIEW:
    I am quite surprised this is my first card/board game review! I do own a bunch of games. Trust me, it will be the first of many.

    Blink is made by Out of the Box Publishing, a compauney that also makes Apples to Apples, which is still up there as one of the most fun games you can play with a crowd.

    But we're here to discuss Blink. It has a deck of cards -- each has 3 properties, a Color, a Shape, and a Number of objects. I am currently staring at a card with Five Red Moons. Next card: Four Blue Stars. Next card: Three Green Triangles. Next Card: One Yellow Water-droplet. I think you get the idea...

    You can play a card on another card if at least one of those things matches. On the discard stack, you can play a card with Five Yellow Water-drops on top of a card which has Five Brown Stars. Because they have 5 in common. Get it? Real simple. Just like in Uno you can play a same number or a same color card. SO what's the big deal??

    Well, you don't take turns. You each get half the deck, and have to slam your half down as fast as possible. It gets pretty hectic. And it goes QUICK. 60 seconds is a LONG game.

    I've only played it a few times, but so far it seems pretty fun for a quick time killer. There are variations in the rules for 3 or more players, but it's meant for two people to be slamming the table. It takes you about 30 seconds to learn how to play and 60 seconds to play a whole game.... it's sort of a card game with Arcade Style Action!

Wednesday, June 18, 2003


  • THE THING: A commercial for Honda Accord.
  • THE HAIKU REVIEW:
          Yes, a commercial!
              Just a cool chain of events...
                  Ain't physics nifty?!
  • THE FULL REVIEW:
    Yes, it's true, all you out there in Reading My Blog Land -- I am reviewing a commercial. I tend to enjoy commercials -- you see, I have a short attention span. If I was in grade school today, I wouldn't cerrtainly be on a triple dose of Ritalin. They would have made a new classification of Attention Deficit Hyperactivity Disorder just for me.

    But, really, this Honda commercial is cool. WAY cool.

    Go watch it, and come back and we shall discuss.

    Didya see it?? Cool.

    OK, first, I need to tell you my favorite parts: The fan, when it gets unplugged because it went too far. The wiper walker thing was WAY cool. And the speakers grooving away was cool, too.

    I was really confused because I thought they cheated with the wipers, but apparently there is a moisture sensor on them -- they come on automatically when they get wet!

    It says it took them 606 takes to make this film. For 605 times, it failed for some reason. Dang, those guys got paitience! And they must have been standing behind soundproof glass, because you know they were all screaming "C'mon, BABY! C'mon!! GO GO GO!!! C'mon!!! DON'T MESS UP!!" And them, when the car came off the ramp they had to be screaming like mad.

    Especially after over six hundred tries.

    I'd have given up at around 11.


  • THE THING: This game for the Palm OS: Void
  • THE HAIKU REVIEW:
          Space combat and trade
              A very steep learning curve
                  with a fun payoff.
  • THE FULL REVIEW:
    Yes, I am reviewing as game for the Palm, which I play on my Handspring Visor. The Palm is not really a gaming platform, and most of the ones I have are word games and puzzle games from AstraWare.

    But I stumbled across Void at one time -- I even forget where. I downloaded a demo, which allowed you to jump to a few different worlds, and then cut you off. Well, I needed more! I was pretty addicted, so I ended up buying the whole thing. For $10, that's really not too bad.

    It reminds me a lot of a couple old PC games in the Wing Commander universe: Privateer, and Privateer 2. They were great! You could fly your ship, make upgrades, and get missions, and trade goods. Void is quite similar...

    The game really has 3 chunks:
    First, you can trade goods. Buy 'em cheap and sell 'em high! It's pretty simple.
    Second, you can fly from space station to space station -- there are over 400 to choose from! It's a pretty big universe out there. And there are some bad guys trying to shoot you down. If you shoot them, you get a bounty AND their cargo!
    Third, you can accept missions. Sometimes it's transporting people from one station to another, sometimes it's hunting down some nefarious bad guy, sometimes it's running illegal drugs or DNA to a secret lab somewhere (you do that, trust me, the cops will be on your tail).

    It took me a little while to get any money, and to not get killed every two stops! Once you've upgraded your ship a little, it gets a LITTLE easier. MAKE SURE you buy Cargo Insurance once your ship is all stocked.

    There are slow spots in the game, and it is a little repetitive at times. The graphics are tremendously simple faux-3d outlines (slightly reminiscent of Tempest, at least for me). But it's fun! You can go off and do your own thing -- shoot bad guys, or just run goods to make some money! You kind of make up your own role in the game -- the directions suggest you can make your living as a Trader. Bounty Hunter, Pirate, Mercenary, or Black Market Trader.

    If you want a great, realtively inexpensive time killer on the Palm, and you like sci-fi action games, go for Void.



  • THE THING: This Playstation 2 game: Grand Theft Auto: Vice City.
  • THE HAIKU REVIEW:
          Sharp graphics, controls.
              Fast cars, bikinis, big guns.
                  Violent AND fun!
  • THE FULL REVIEW:
    A couple months back, some kid was selling Grand Theft Auto: Vice City for PS2 ata garage sale I attended for $15!! FIFTEEN DOLLARS!! It's still FORTY FIVE DOLLARS USED in the stores! I obviously picked it up.

    I have had a few days off work, and have spent a couple hours each day playing Grand Theft Auto: Vice City on my Playstation 2. Don't worry, non-console owners, they have it for PC now, too. This is THE game. I played through all of Grand Theft Auto 3 (OK, I didn't get through the last mission -- tried for MONTHS, gave up and sold it back). That was awesome. I never thought it could get better. Oh, I was so wrong. I just had to stop and blog about it.

    Grand Theft Auto: Vice City (for brevity's sake, known as GTA:VC from here on in) has a bunch going for it: graphics, sound, story, and free-play-ability.

    GTA:VC is first a beautiful game. Vice City is basically Miami. And the city is bustling with people -- sunning themselves on the beach, roller-skating down the sidewalk, sitting on a bench, mugging other people. It's amazing. The environment is so immersive. And things like lighting are insane. Don't drive towards the west at sunset, the glare is terrible. The neon lights are beautiful. The variety of buildings and clothing and cars is incredible.

    But one of the greatest things is the music. There are bunches of radio stations in Vice City, and when you are driving the car/motorcycle you stole, you can change the station. It is all real music from the 80's. It's incredible. The music is so good, they released a soundtrack. It's on SEVEN CDs!! It's got tons of stuff from the 80's -- Herbie Hancock, 2 Live Crew, Kurtis Blow, Hall & Oates, Wang Chung, Bryan Adams, The Fixx, Lionel Ritchie, Rick James, Mary Jane Girls, Kool & the Gang, Twisted Sister, The Cult, Autograph, Tesla, Tito Puente, Foreigner, Reo Speedwagon, Night Ranger, Jan Hammer, The Human League, Blondie, Tears for Fears, Corey Hart, Thomas Dolby, A Flock of Seagulls.... this is just A FEW of them!

    So what's the point of all this?! Is there a story?? Sure! You are a thug, recently released from jail, who has been asked to do a drug deal for your old gang. It goes very, very wrong. All the people you are with get killed, and the ambushers take the money AND the drugs. So now, you are stuck here -- no money, no weapons, no friends, with your old gang all pissed off. So, you start freelancing for some people around town. The jobs you do introduce you to gangs here and there, and you are generally getting people all pretty annoyed at each other. It's quite fun. So far, I've had missions where I've need to kill a bunch of people, run drugs, shoot guys from a helicopter, shoot them from a boat (there have been a bunch of boat-race kind of missions -- quite fun), scare some members of a jury... stuff like that. VERY wild, very violent, and VERY not for the little ones. Actually, they should probably make you take a psychological profile test before you buy the game.

    But you don't have to do the missions. There is so much else to do! An easy, non-violent way to make money: steal a cab! Pick people up and drop them off, and get money for it! AND, if you don't get them there on time, and they hop out, jump on out and kill them and take their money! (In real life, I am a very non-violent person. Really.) You can go steal a cop car, and get money for taking out bad guys, vigilante-style. The vigilante missions get harder and harder as you progress. Soon you are going after multiple cars at the same time, each loaded with bad guys... it gets real hard real quick. But it's always fun; the vigilante missions have been my favorite. There's even a little side mission where you can deliver pizzas! And you can always go just shooting people and taking their money and stuff. I tend to go after gang members with a shotgun. They are usually carrying money AND a weapon, so it's worth the price of the bullet. OH! One more thing: They cost money, but if you need that little extra pick-me-up, go pick up a hooker. It can actually make your health go above 100%!

    Yes, it is a gruesome, violent, perverse, twisted game. But it's easy to jump in and out of. The controls are fluid -- you can go from running, to driving seamlessly. The graphics are amazing. It actually has decent actors doing the story. It's great all around -- I would say it is THE BEST Playstation 2 game. Period.

    And even though it's so violent, it's just a game. Just keep telling yourself that....


  • THE THING: The Copter Game
  • THE HAIKU REVIEW:
          So very simple.
              Also, very addictive.
                  A great time killer.
  • THE FULL REVIEW:
    Go here: http://www.hurtwood.demon.co.uk/Fun/copter.swf. Right now. It's OK, I'll wait. I'll be right here when you get back. It's silly and fun. Trust me. It might take a second or two to get the hang of it... but go try.

    [45 minutes later.]

    Pretty fun, right?! Pretty addictive, right? For a game which simply consists of clicking on, or letting go of, a mouse, it's dang addictive.

    I found a link to this off Dave Barry's blog. As you all know, he's a funny fella, and his Blog basically consists of links to things on the web related to medical discoveries, public service information, and other helpful things on the web. This Copter Game was suggested to be the site that will end all of your productivity. It's done that for a little while for me.

    By the way, Dave Barry's high score, so far: 1482.

    That's right, I just told you how you can beat Dave Barry. You know you want to! Go do it!

    [45 minutes later.]

    My high score, as of the writing of this blog: 1558. Take that, Dave Barry!

    I beat Dave Baaaaarry at a stupid Coppp-ter game!
    I beat Dave Baaaaarry at a stupid Coppp-ter game!
    Nyah, nyah nyaaaah, nayh , nyaaaaah nyah!

    Enjoy!


  • THE THING: This movie: The Matrix: Reloaded
  • THE HAIKU REVIEW:
          WILD special effects
              Overly complicated
                  Nice ride, bad story.
  • THE FULL REVIEW:
    ACK!! What happened?!?! OK, I loved The Matrix. From the first preview I ever saw, to the 18th time I watched it, I loved it. It was basically flawless. I mean, a "what if awake is dreaming and dreaming is awake?" story updated for modern sci fi. It was awesome. It hinted at questions of existence and reality, and questioned which to choose: if the fake world is better than the real world... which would you pick? It had references to most modern western fiction, science fiction, and fantasy, and had biblical inferences, as well. It was a beautiful sci-fi film -- in scope, and story, and enjoyment.

    And it was well-known that it was the first part of a TRILOGY!! Wow. I could have wet myself. I might have, just a little bit.

    I knew I wouldn't get in the first day or week the second movie was released, so I waited a bit. No biggie -- some people had seen it, that was cool. I never need to be the first. OK, I've been to a couple shows where it was opening day (all the Star Wars re-releases, for example. Yep, I'm that kind of a geek. WAIT! I did NOT dress up!).

    So then, I finally made it. I saw it a couple weeks back; this is NOT a timely blog. But the movie has been sifting through my brain since then, and the more I think about it, the less I like it. It has the complete OPPOSITE effect of the first movie.

    During, and right after, the movie I thought, "Wow. That was wild. The crashes and the scenery and the fighting and the new sort of 'helper' programs and the new ghosty creatures and all the new characters.... Yeah, that was cool." But I think I was just hypnotized by the slow motion at the time. Now that I've snapped out of it I keep thinking. "But what was the...?" and "Who was the guy that...?" and "Why did they...?"

    And the main thing I have to say is: The Matrix: Revolutions (the 3rd movie) better have a VERY GOOD EXPLANATION of the last 10 minutes of the movie!!! Even at the time I had a big "Oh my god. They did NOT just do that." go through my head. I think they may have taken this Neo thing a little too far.... we shall see. I don't want to make any rash judgements.

    I think I need to see it again. I was really confused with the whole Architect thing. I was really confused as to why Neo has to fight the agents again (Did the writers even WATCH the first movie?! Neo is the guy who KNOWS the Matrix! He can make it whatever he wants to be!! He can fly and, at least in the first movie, could go inside of the guys and blow them up!! Why fight!? Just fly away, fool!) I guess they just wanted him to fight 800 agents at once. Cool effect -- I'm not sure of the point.

    So. I am left confused. Maybe another viewing will help. It was DEFINITELY not what I was hoping for (though I'm still not too sure what that is). It was cool, for sure. It had some great fight/chase scenes, for sure. It expanded the Matrix universe, for sure. But I'm not sure any of those had any real impact for me. The movie was just fine, really. No better, no worse. Just FINE.

    If you are not a Matrix fan, and ESPECIALLY if you did not see the first one, skip this thing. It's just not worth it, it'll be way too confusing. If you are a HUGE Matrix fan, you really can't miss it, of course. Maybe, if you check it out, you can explain the dang thing to me.


Final Score on the Chris Worth Scale: $5.85. I just can't give it more than that, mainly because I really have to go back and pay my admission price again to try to figure out what's going on.

Friday, May 23, 2003


  • THE THING: My visit to the doctor.
  • THE HAIKU REVIEW:
          Doctor appointment
              Received a rectal exam.
                  Holy violated.
  • THE FULL REVIEW:
    I had a docotor's appointment for a physical today. Just a general physical to make sure I'm doing OK. Things like cholesterol, blood pressure, cardiovascular stuff, etc. I am not fond of visiting the doctor at all, and now I like it even less.

    I was supposed to not eat for 12 hours beforehand, I managed that. They also had given me a plastic cup to carry my urine in. I needed to pee in the cup when I got up, and had to bring it in. I got there, signed in, told them I was there, and I went to hand the urine sample to the desk person. She told me to just hold onto it until I get called. Oh, goody! I get to hold a jar of my own pee as I wait patiently to be called.

    The wait really wasn't all that long, so that was OK.

    I did have an EKG, which was pretty cool. I never had that done before. Apparently my EKG is all normal. And they did the usual blood pressure, pulse rate, etc. All good.

    Then the doctor did his jazz, checking my eyes and ears and throat. Apparently those were all fine, as well. Then he asked me to drop my drawers so he could do a testicular exam. No problem -- it's a little weird to have a fella rooting around down there, but it's not too painful, and it's over once you turn your head and cough. I did that part fine, and went to pull up my undershorts, when I hear the doctor say:

    "OK, now step up on the stool, turn around and bend over."

    "Nuh-uh!!" I told him.

    "Seriously," he said, "Hop up there and bend over."

    "What for?!" My voice cracked as I said it.

    "We have to do a rectal exam. Please step on the stool, turn around and bend over." He was reaching for the Vaseline as he said it.

    I've never had a rectal exam. I think my rectum is fine. I've never had any pain or problems. I guessed that it wasn't going to simply be an external examination of my anus. And my body was rejecting the idea. My mind was racing with ways to get out of there, but when you are wearing just socks and underwear, and the underwear is around your ankles, there aren't many options.

    Well, I did it. I stepped up on the stool, turned around, bent over, and grabbed the sides of the examination table with as much strength as I could muster.

    I heard him slather up with Vaseline and step behind me.

    "Uh, Chris?" he said.

    "What?" I asked, through clenched teeth.

    "You're going to need to relax your buttocks."

    It took me a few seconds to convince the muscles to actually release enough so he could get his finger up there. Although I don't know if he has fingers as much as tentacles. I swear he dug up there at least 18 inches. I could feel it in my throat. He was rooting around in there as if he had lost some change in seat cushions. It was horrible.

    And then, at the end, I felt so cheap and dirty as he just tossed a box of tissues on the exam bed and said, "Here. Wipe yourself off with those." It took 8 tissues to scrape all the vaseline out from between my cheeks. I don't think any of the vaseline actually made it into the opening, it just got scraped off on the way in. Yowch.

    He told me that he had examined my prostate and obtained a stool sample while he was in there. A stool SAMPLE?! I'm pretty sure he got it all while he was in there. He dug so deep, he probably got some undigested food.

    He checked the sample and told me I was OK, no blood or anything. I almost wished there was something wrong, because in my brain, he stuck his whole arm up my rectum for nothing.

    Thank god I'll never need to do that again. It is just once a lifetime you have one of those, right?

    RIGHT?!?!

Friday, May 16, 2003


  • THE THING: This movie: X2, which was subtitled as "X-Men United" when they were promoting, I seem to remember...
  • THE HAIKU REVIEW:
          Some new characters,
              and more about the old ones.
                  Action, surprises.
  • THE FULL REVIEW:
    X2 was a pretty fun movie. It started out with a pretty good 'grabber' sequence. Then it let the characters flow a little more than in the first. You didn't need to see the first X-Men movie, but I'm guessing it made the characters easier to relate to... it's hard to tell with the tragic knowledge I have of movie #1.

    I must admit that I am relatively unfamiliar with the comic book series. I have seen the cartoon on TV once or twice, but I am not a wild X-Men fan. Still, I enjoyed it immensely. I just can't speak to how well it adhered to X-Men proper. I can say: It wasn't childish; they didn't hold back on the violence or language, and there is just some angry butt-kicking all around. A bunch of things blow up, which is always nifty to see. There are some pretty tight scenes with unexpected endings, at least for me. So, if the comics had some nifty stories, and tense moments, it probably did just fine.

    I do have a few problems with it, but I am afraid they might be spoilers. [Ignore the rest of this paragraph if you are worried about knowing a thing or two that I, at least, didn't know going into it.] They might have killed off a major character! But I'm not sure. I didn't really quite get the ambiguity at the end. Also, for those fo you who have seen both, is it just me, or is Professor X just the biggest liability there is? He got all brain-poisoned in the first one, and was really the main problem, causing some serious bad news for the whole stinking planet, in this one.

    I did enjoy it, and will llikely pick it up as one to own when it comes out on DVD. I'm quite certain I'll check out the third one...

Final Score on the Chris Worth Scale: $8.25. That's not an amazing score, since I did pay nine bucks to see it. I'm still having trouble with that -- although if you sit through the credits, there is a LOT of people who need to get paid. There was about 2 full screens just of stunt people.

Wednesday, May 14, 2003


  • THE THING: This show: Hey Monie
  • THE HAIKU REVIEW:
          Terrific writing,
              Great timing, delivery
                  in squigglevision!
  • THE FULL REVIEW:
    "Dr. Katz" was a show that changed my life. Poor quality cartoons, and the writing and timing and humor of David Mamet. Amazing. Nothing could beat it. But then there was "Home Movies"; a show about little kids making movies. And that is brilliant (it's still on the Adult Swim collection on Cartoon Network). It had the pacing and style of Dr. Katz, and many of the same actors, but somehow was even better.

    And even Science Court, a Squigglevision show for kids, was tremendous.

    Now there is Hey Monie, which is a show on BET. I have to be honest, I've never watched much on BET. But after one episode, I am hooked. It is pretty hilarious. It still has all the natural-spoken-style writing, with overlapping dialog that you somehow manage to catch all of, that Dr. Katz and Home Movies made famous. The style is certainly similar -- the animation, the transitions, the pacing -- but it has a bunch of elements in character and setting that push it apart a bit.

    It follows Simone, who works for a PR firm, and how she manages in an urban setting. The people she works with seem to run with a more upscale crowd. She's managing to make her way in an environment that seems a little tricky to keep up with, but somehow she copes.

    I'm not sure why I like it. Apparently it is a co-venture between BET and Oxygen. There's two genres that are generally NOT working hard to cater to my tastes. Somehow it works... I'm still laughing about some of the stuff on last night, 18 hours later. I'd try to quote some of the funny parts, but it would be completely lost in text -- the whole show is about delivery. And writing. And timing. And smart references. But mostly, it's the delivery.


Thursday, May 08, 2003


  • THE THING: The VH-1 100 Top One-Hit Wonders
  • THE HAIKU REVIEW:
          A few surprises
              special guests and Shatner hosts
                  a good reminisce
  • THE FULL REVIEW:
    OK, I'm actually only reviewing the TOP 20, because that was the only part I saw. It was probably an old show that's being replayed, but I never saw it before. Anyway, I hope this isn't a spoiler for those of you who want to watch it when it comes around again, but this is their top 20:

    20 -- She Blinded Me with Science -- Tom Dolby
    19 -- In a Gadda Da Vida -- Iron Butterfly
    18 -- Nothing Compares 2 U -- Sinead O'Connor
    17 -- We're Not gonna Take It -- Twisted Sister
    16 -- Rapper's Delight -- The SugarHill Gang
    15 -- 96 Tears -- ? & the Mysterians
    14 -- Groove is in the Heart -- Dee lite
    13 -- The Hustle -- somebody
    12 -- Baby got Back -- Mix a lot
    11 -- You Light up My Life -- D. Boone
    10 -- 99 Luft Balloons -- Nena
    9 -- Rico Suave -- Gerardo
    8 -- Take on Me -- A-ha
    7 -- Ice, Ice Baby -- Vanilla Ice
    6 -- Who let the Dogs out -- Baha Men
    5 -- Mickey -- Toni Basil
    4 -- I'm 2 Sexy -- Right Said Fred
    3 -- Come on Eileen -- Dexy's Midnight Runners
    2 -- Tainted Love -- Soft Cell
    1 -- Macarena... whoever did that song.

    Sorry I forgot a couple of the artists. I guess that's the true sign of a One Hit Wonder -- you remember the song, but not even who did it. You are referred to by your song -- i.e. "The Hustle Guy. You know, The Guy Who Did The Hustle Song."

    Apparently I like One Hit Wonders, since I think SIX of those have a perfect 100 rating on my Launch Radio station. And one has a 95, if I remember correctly. I won't tell you which ones, but if you know me, you could probably guess. The Macarena is not among them.

    I really have to disagree with putting the Macarena on there. I mean it was HUGE, but only for like 17 minutes, and then it went away. I wouldn't be surprised if I never hear that song again for the rest of my life. Nor would I be sad about that.

    There was some cool background info on the show. They talked about ? & the Mysterians (they did "96 Tears", number 15 on the list) for a bit. I had no idea the lead singer's name was ?. Makes me a lot less impressed about the whole "Artist Formerly Known as Prince" thing. Not that I was ever really impressed...

    Remembering songs like "Mickey" and "Come On Eileen" and "Tainted Love" and "Take On Me" and a bunch of others was just great. Seeing Thomas Dolby up there was pretty sweet; he's pretty impressive, I think. Aliens Ate My Buick is one of the best albums, ever.

    SO, the show was fun, informative, and reminisciatory (sic).

Tuesday, May 06, 2003


  • THE THING: This book: The Soul Eater, by Mike Resnick, © 1981
  • THE HAIKU REVIEW:
          Energy creature
              lives in space, lives forever.
                  Can it be destroyed?
  • THE FULL REVIEW:
    Nicobar Lane is a hunter. His business card simply says, "I kill things." He is one of the best, and there has never been a creature he has not been able to destroy.

    There is a legend -- mostly rumors told by near-insane old settlers of the far frontier -- of a creature that lives in space, is basically made of energy, and is impossible to kill. It goes by many names, but the most common seems to be the Dreamwish Beast.

    When Nicobar meets up with this creature, he decides to make it his greatest, and most likely his final, hunt.

    This is a book by Mike Resnick, thus it is good. I've read at least two dozen of his decent-sized books, and an equal number of his short fictions, and he has no trouble writing in nearly any genre: fantasy, sci-fi, humor, adventure, romance -- he can do it all with equal acumen. If you ever see a book by Resnick (and I swear he's written thousands), just buy it and read it.

FInal Score on the Chris Worth Scale: This was not Resnick's best, but still a wonderful 200 pages of action, drama, and unique science fiction -- I'll call it $4.95.

Sunday, May 04, 2003


  • THE THING: This book: The Idiot Girls' Action-Adventure Club: True Tales from a Magnificent and Clumsy Life, by Laurie Notaro, ©2002
  • THE HAIKU REVIEW:
          One clutzy writer,
              add friends, neighbors, smokes and drinks.
                  Hilarity ensues.
  • THE FULL REVIEW:
    This is a bunch of short stories and observations from the eyes of Laurie Notaro -- who seems to spend a decent chunk of here time groping in her purse for smokes, trying to bum drinks from people in bars, and avoiding public toilets (I can completely relate -- hey, ladies, you think it's bad when the women miss, I swear some guys think they are urine artists... pissing is their medium. They paint the seat, the walls, the floor. It's insane. Try wading through shoe-sole deep urine just to GET to the soaked seat.).

    But I digress. This book is short and quick; easily devoured. There were times when I couldn't hold the book still, I was laughing so hard. She seems to have a fondness for the stronger drinks that I have only seen in one other person -- if I track our family history back far enough, she and I are probably related.

    She has had experiences with dentists as inhuman medieval torture devices, and I can relate to that, as well. There is a tale called "A Hole in One", where one of her teeth basically partially disintegrates, and she has to have it removed. It had just successfully been pulled, her mouth was full of gauze, and her lips were full of novacaine, her brain was still a smidge tipsy from the nitrous oxide, and the doctor was finishing up:

    'He looked at me oddly, half-smiled, and handed me a prescription.

    "It's codeine," he told me. "And with codeine, you need to take it with -- "

    "Wee-wee!! Wee-wee!!" I said, in my best attempt at whisky.

    "--food," he finished.

    Well, I thought to myself, no one's funny with a yard of gauze in her mouth and the lips of a dead woman.'

    I'm still laughing at that.

Final Score on the Chris Worth Scale: I was originally going to give this an $10.25, but I was was reviewing it, I was remembering some of the funnier bits, and wanting a copy of this to be hanging around to be reread at various intervals, kind of like my tradition of reading "The Santaland Diaries" from David Sedaris' Holidays on Ice a few weeks before every Christmas. SO, due to the rereadable nature of this book, I am adding 33% to my original value, and bringing it up to a $13.63.

Thursday, May 01, 2003


  • THE THING: This book: Immortal Khan, by H. Doug Matsuoka, © 2001
  • THE HAIKU REVIEW:
          Centuries old Khan
              master of machinery
                  is hunted and found.
  • THE FULL REVIEW:
    The story opens with a car/motorcycle/helicopter chase. You can't go wrong with something like that.

    Khan was a master craftsman of metalworks in centuries old China. He would create toys and diversions of incredible complexity. When he was asked to use his abilities to create weapons, he know he could no longer be a part of that society, so he ran. He eventually met Chung Li, who taught him many things about his mond and body, and through his studies learned the ways of immortality.

    Flash forward to the present day. Chung is searching for his old student, to prevent history from repeating itself.

    This book was just a blast to read. The ancient Chinese masters would switch between traditional-sounding speech, and modern vernacular. It was funny, and gave the book a gangster-style feel at times. There is some great suspenseful action, and creative characters, as well as creative ways to develop them.

    The text has an odd flow to it, though. It is written almost like a film script, of sorts. There are what seem like sorts of chapter titles that describe the setting. Sometimes they stand alone, but sometimes they are actually integrated into the text of the story....


    "A waiter carries a tray of various elegant serving vessels through the busy tables at the crowded restaurant. He turns a corner and begins ascending

    RESTAURANT STAIRWAY

    A large wooden carving of a dragon descending through clouds runs the height of the stairway. At the top of the stairs, Waiter steps into

    RESTAURANT HALLWAY

    Which passes the doorways of a number of unoccupied private dining areas."


    It's a little odd at first, but it gives the story an almost breathless flow, and a definite cinematic quality.

Final Score on the Chris Worth Scale: $5.95. A high-quality paperback book. Although, my version is of course an eBook. Buy eBooks, people. Thank you. ( I don't own any eBook stock or anything, I just want to make sure they keep making them!)

  • THE THING: A bottle of Hine XO Cognac
  • THE HAIKU REVIEW:
          Smooth, sweet, strong, but soft
              oaky, bold, no bite at all.
                  tastes great chilled or warm.
  • THE FULL REVIEW:
    Who doesn't love a nice fine glass of cognac? OK, a few people. I however, have developed quite a fondness for the stuff. This particular bottle was given to me by my next door neighbor, on a returned trip from overseas, as a cat sitting favor. This stuff was so good, I would shovel cat turds for weeks, gladly, for another bottle. I had never had any Thomas Hine Brand Cognac before, but it's one I shall certainly be looking for in the future.

    It's taste is warm and inviting; there is no bitterness or sticky sweet-tang flavor at all. Usually I drink it at room temperature, or cooled a little, but I had a flask full of the stuff at the weeding I attended last weekend, and it had warmed up nicely in my breast pocket. I think it tasted even better slightly warmed.

    Apparently, the Hine cognacs are famous for being good with cigars; they even make a line exclusively for that. SO, go buy a nice cigar, fill a snifter of the Hine, and enjoy. Trust me, it's good stuff.

Tuesday, April 29, 2003


  • THE THING: A story: Foggery, by Mark Rich, © 1996
  • THE HAIKU REVIEW:
          Very short story,
              vegetable-shaped intruders,
                  witty, insightful.
  • THE FULL REVIEW:
    This is a great little story, which starts out with an alien asking the classic alien question: "Take me to your leader." A couple paragraphs later, the stringy piece of celery shaped alien ends up offing himself, seemingly due to an endless tirade of double talk, political correctness and red tape. And it just gets funnier from there.

    Why are the vegetable shaped aliens here? What do they want? Why do they keep knocking people out and stealing their clothes? And can Mr. Fogg impress Adelaide Jones, the young, new, female reporter, enough that she will consider a date? That last one is the real plot pusher.

    These short, cheap books are one of my favorite parts of owning an e-book.

Final Score on the Chris Worth Scale: $3. A dollar for each time I've read it already (that would be three times, for the non-math people out there). Oh, and in a shameless promotion of the industry: BUY eBOOKS!!

  • THE THING: A book: Death Rat!, by Micheal Nelson, © 2003
  • THE HAIKU REVIEW:
          quirky narrative
              deception and funk music
                  ridiculous cool
  • THE FULL REVIEW:
    I think this is Mike Nelson's first novel. He's written a couple other books, but they're mainly just collections of his thoughts and reviews of things. (This Blog is not a concept stolen from his ideas!! It's NOT! Seriously. It's not. Nope. This is an original concept by me. No theivery. No plagiarism. Just me. It's all me. So get those thoughts out of your head right now. I mean it. Thank you.) And, yes, this IS the Mike Nelson who was the second host of Mystery Science Theatre 3000.

    Warning: Try not to read this book in public. I was in the Springfield Taco Bell, enjoying some fine insta-mex food, reading "Death Rat!", cackling like a hyena. It was not very becoming. Bits of soft-shell taco were being splattered all over the table. It's a funny book, I tell you.

    My twisted anology for this book: It's like fidge ripple ice cream. The whole package is real good, but every once in a while you hit a nice thick rich ribbon of fudge, and it's gooey deliciousness takes you by surprise. The whole book is quite well put-together: odd, funny, and quick... but sometimes there will be a string of occurences that just had me laughing out loud. I'd go back 2 pages and reread it, just to relive the experience, and I'd laugh again, possibly harder.

    There are some wonderful characters drifting through the book: Ponty Feeb, the protagonist, an aging history writer trying to make a comeback. Gus Bromstad, his arch rival, another writer. The Danish private investigating squad is pretty funny. The governor of Minnesota, who rappels down from the third floor window of his mansion to avoid dealing with his assisstants. The 38-or-so inhabitants of Holey, Minnesota. But probably best is King Leo, the funkadelic master craftsman, who really stirs the book into a frenzy. Whenever he introduces himself, he always gives other names he will answer to, in case the new introductee needs alternates...

    "You can call me King Leo, or you can call me the Sovereign Ruler of Groove, Milord Nasty Pants, the Magistrate of Penetrate, the Pharoah of Funk, Maharaja of the Mojo, Ceasar the Pleaser, Benevolent Despot of the Lower Places, the Commander in Chief of the Overstuffed Briefs, or the Exchequer of Milk Chocolate Soul." (pg. 193)

    Any book that has the phrase "Milord Nasty Pants" is a winner by me! (Although "Benevolent Despot of the Lower Places" and "The Commander in Chief of the Overstuffed Briefs", however verbose, are still quite funny...)

    If you need a book to jumpstart the summer reading season, I can think of none better than "Death Rat!"

The Final Score on the Chris Worth Scale: $17.95. And, since it's a $14.95 trade paperback, it's a bargain.